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C- And a version with the full body without the arms, to follow the arms mechanics, and cast proper shadow.Ĥ) You will provide an Unreal Engine 5.1.1 project for the delivery. B- I also need one version of the rig with the arms only, so I can then easily implement First Person Shoot mechanics, with hip fire and Aim Down Sight. It must be compatible with all the typical UE skeleton and animations avilable today on the Unreal marketplace.ģ) A- I need one version of the rig for the complete character, that I will use in cinematics. The character is but one component of the many of the game.Ģ) I need this character rigged for use in Unreal Engine 5.1.1. I want my game to run on other people's computers :) My minimum aim is today's average 2gb gpu. Don't use the latest Daz3D Genesis 9 base character with millions of polygons. Don't develop a human being from scratch with a sculptor, unless it is quicker and easier for you than using existing assets.
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You can use Daz3D Gen 8 assets, or use your own assets from any source, to make it quicker. I don't want a huge job, but a quick job well done. (FFS, 5th attempt).ġ) I need a character developped, to look similar, not identical, to images I provide. Don't apply if you can't understand these basic instruction. I am am going to Immerse you with praise and re-hire you if the job is done well, and I am going to be savage in my comments if it is not. It was glitchy, partial delivery, one even made every in third person when the mandate is clear about being for a first person shooter. The first 4 freelancers who said could do the job did not. This is the 5th time I try this usually easy. I only need help with characters creation to FPS game mechanics. I understand the basics of Unreal Engine enough that I'm building a game. I believe to be an easy person to work with. If you believe you have the skills necessary to help me create a visually stunning and realistic character, I would love to hear from you. Additionally, I’d like to have minimal facial rigging included for basic facial expressions and movements. This requires an expertise in creating character models and rigging that meet the standards of UE5.1.1 and will bring life to the characters. I need the freelancer to create a humanoid character and rig it for use within the game. I am looking for a talented freelancer to help me with the character creation and rigging for my Unreal Engine 5.1.1 game.
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